nooballiance.blogg.se

Humble dunble clickteam fusion developer added
Humble dunble clickteam fusion developer added




humble dunble clickteam fusion developer added

Skidding, Ray's glide and Tails flying was been improved. Added 2 new camera modes: 3 (Death) and 4 (Act 2 transition). Now the angle changes directly in the events responsible for angle detection.

humble dunble clickteam fusion developer added

looking up and looking up reverse now use the same ID). Unified looking up, crouch down and skidding animations for the same ID (e.g. Renamed Alterable Values to facilitate the understanding of the average user. A brand new transition between acts system was been included. Gumball Machine bonus was been implemented. All the characters animations was been redone. Some things that naturally worked great were ported from Sonic Worlds Delta, like the parallax system, tunnels, screw, corkscrew and breakable floor in with slight adaptations, but everything else was rewritten by team members. We've added a gumball machine bonus stage and a unfinished Blue Spheres example created by Yonatankr.

humble dunble clickteam fusion developer added

It also contains alot of gimmicks, items and features to you build your fangame with the most higher standards. It has support for SDL Joystick, volume control, display options, save system, smooth rotation and classic rotation. Other important parts like rings, camera, sensors, physics, collision, landing and angle detection, have been completely different. the actions which were all rewritten, keeping only the way they are activated and deactivated). Talking about the base, we keep some things from the original base, such as some parts of the movement routine and the actions system using group activation/deactivation, but everything with some rewritting and/or improvements (e.g. An extensive internal documentation was been written, including used qualifier and mathematical formulas. The codes were built to be more economical, saving performance and making it easier for users to understand. The base 360 Platform Movement and physics is already finished, but there is always room to add something more in future releases - if necessary. The engine was built from the Sonic Worlds base, but it's entire core has been radically modified to offer infinitely greater precision, making Core a unique, cohesive and solid experience for Clickteam Fusion 2.5 PLUS. Some sources were used as a reference to do the physics, such as OpenMania and Sonic Physics Guide. Core is a open-source Sonic engine created by myself in association with Tyson Tay, Lighto, Ainand, YohananDiamond, Chopp, Yonatankr, Dark, Carlos Ushiromiya, Dolphman, Yolkin, Troopsushi, Jeloboi, Joshyflip and Nuclear.






Humble dunble clickteam fusion developer added